Tekken 6 game engine9/18/2023 ![]() ![]() Expect opponents to bust them out online, though, just to take the piss. Thankfully, item moves do so little damage that they’re almost inconsequential. Some fans had been concerned that Brian Fury shooting a shotgun, Bruce unleashing baby chicks, Asuka using a fan and Paul growing his already spiky blonde hairdo even longer, for example, would be game breaking abilities. In fact, they’re more like elaborate taunts. Obviously, I do not.įans of the traditional Tekken experience will be pleased to learn that “item moves” (character specific moves that use items equipped in the customisation mode) hardly affect the one-on-one game at all. ![]() They do little to improve matters, though. Unlike Tekken Force, however, you can pick up and use weapons, like gatling guns – a first for the series – and fight huge, screen-filling robots. ![]() The camera’s a git, the targeting system’s a joke and the environments are dreary – as they were in Tekken Force. Then it’s on to the mode proper, in which you battle waves of generic enemies in inane stages with only clunky, frustrating and fiddly controls for company. New character Lars Alexandersson – the emo – bangs his head and loses his memory while infiltrating the Mishima Zaibatsu. Via some silly, very Japanese Metal Gear Solid-length cutscenes, all using the in-game engine, a story of sorts unravels. If there was an award for the most dysfunctional family every to grace not just video games, but entertainment, surely the spiky-haired Mishimas would win it. It’s the best kind of fan service, but crystallises Tekken’s plot as the nonsensical Greek tragedy it truly is. It’s a wonderful effort, displaying the kind of production values SF4’s laughable animes only dreamt of. It begins with a lavish, eye-catching animated account of the entire Tekken series, taking in Tekken right up to Tekken 5: Dark Resurrection. Scenario Campaign is astonishing in many ways. Well, Scenario Campaign is that, in high definition, with guns, and a co-op partner, but it’s just as rubbish. Remember Tekken 3’s Tekken Force mode? You know, the rubbish Final Fight in 3D afterthought that clumsily dropped the fighting game controls from the one-on-one mode into beat-em-up-style stages? Sure you do. New to the console versions is the “Scenario Campaign”. But without ace timing and a mastery of a character’s combo set, it’ll be a rare occurrence. You might find yourself accidentally connecting with a bound move, in which case you’ll no doubt feel incredibly happy with yourself. The overall impact on strategy is minimal.įor the more casual Tekken fan (aka the button-bashing Eddy player), however, the bound system will go largely unnoticed. It doesn’t make available new, ultra powerful moves, or make you more resistant to attacks. Sure, it might make you slightly more weary of your opponent, but at the end of the day little changes. It’s a disappointing feature – it does little to change the dynamic of a match. When you’re nearly dead your health bar flashes red, your character glows and your strike attacks do more damage. This is sure to please many fans, but will do nothing to budge long-standing critics. All the usual suspects are faithfully reproduced: the four button combat (each button is assigned to a limb), the counter system, tech rolling, wall hits, foreground/background dodging, and the reliance on air combos following launchers. Bar some command list tweaks, the addition of the Rage system, a handful of new characters and an expanded Tekken Force mode, Tekken 6 is Tekken 5: Dark Resurrection. Even the greatest games would struggle to feel fresh under such circumstances. That’s right – it’s taken two years for Tekken 6, originally released in Japanese arcades in November 2007, to land on Xbox 360 and PS3. Where does this lack of enthusiasm come from? It’s probably got something to do with the fact that this home console release is based on a two-year-old arcade game. The one-on-one fighting is just as bone-crunching, spine-snapping and easy to learn yet hard to master as it’s always been. But it lacks the freshness, sparkle and zing SF4 has in abundance. It seems difficult to criticise Tekken 6 for feeling like an uninspired effort from Namco Bandai in the same year we heap praise upon Street Fighter 4 – a fighting game Capcom is delighted to hear described as Street Fighter 2.5. ![]()
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